25 September 2014


17.00 Registration
19.00 Networking buffet dinner

26 September 2014

Plenary session

10.00 -10.05 Introduction to the PDW

10.05 -10.30 Greetings from Information Technology Foundation for Education, Erki Urva  - Chairman of the Management Board

10.30 -11.30  Keynote speach. Internet of Things  –  how dust will change the future? Jürgo-Sören Preden, Head of the Research Laboratory for Proactive Technologies, Tallinn University of Technology
Jürgo-Sören Preden talk is motivated by his research and background in computer science and business. Jürgo- Sören Preden will do a short review on technology trends in the area of Internet of Things that will shape the future of the next generations. Jurgo will explain through his personal experiences what are the skillsets and knowledge needed to contribute to making the future possible.


11.30-12.00 Coffe break


12.00 - 12.30 eTwinning towards the future, Anne Gilleran Senior Pedagogical Adviser at eTwinning's Central Support, EUN

In this presentation Anne will present the developments in eTwinning and outline the future directions, possibilities and opportunities that will be available in the next few years.

12.30 - 13.00 My eTwinning story, past and future vision, Merike Sikk, English teacher, Kadrina Secondary School and Tauno Palts, Tartu University

For Merike learning a foreign language first and foremost means communication and that is the reason why she has always tried to offer the students ways of using English in real life situations. It started from having foreign pen pals in the Soviet time and has led to eTwinning and Erasmus projects. In  the presentation Merike would like to share  her experience with a former student of hers Tauno Palts.


13.00 - 13.30 The development of ProgeTiger programme, Mari-Liis Peets, programme manager, HITSA

Mari-Liis will focus her presentation on the concept of ProgeTiger programme and Estonian experience.

13.30 -14.30 Lunch


Parellel sessions



Session 1


Session 2

Session 3

14.30 - 16.00  

Coding Apps for iPads, Scratch

Amanda Debattista and Keith Aquilina


In recent years, tablets, especially iPads, have gained popularity amongst schools and teachers. The easy to use interface, coupled with a large range of educational apps, has of course helped them gain ground. This workshop focuses on how teachers can instil problem solving, mathematical and ultimately, coding skills to their students by using popular, free to download apps on their iPads. Unfortunately most of the apps mentioned are not available for Android, however in some cases web versions can be used instead.


Scratch is an intuitive programming language developed by MIT that makes it easy to create interactive stories, animations, games, music, and art whilst sharing creations on the web.

As primary or secondary students create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively. The aim of this short session is to develop among teachers an understanding of the Scratch software and an appreciation of how it can be used to aid teaching and learning in the classroom.

Software used in workshop:

Apps: Kodable, Bee Bots, Daisy Dino, Hopscotch, Codacademy. Apps are available as iPad or iPhone versions.


Teachers who are bringing their own iPads should take care to install the apps prior to the session


Suggested devices for workshop: iPads, laptops. 10 extra iPads for participants are available.

Lego Mindstorm

Ramon Rantsus and Heilo Altin, MTÜ Robootika


In LEGO MINDSTORMS workshop, the newest platform of LEGO robotics is introduced. Teachers are not expected to know anything about programming. In the beginning there will be a short introduction to school robotics concept in Estonia which is followed by practical part. Teachers will have hands on EV3 base set robots, learn on brick programming and solve simple missions. Last part of the workshop includes larger mission in where teachers compete against each other in limited time environment. Teachers work in pairs.

eciation of how it can be used to aid teaching and learning in the classroom.


Suggested devices for workshop:  Participants are provided with devices which are being used in this workshop

App Inventor - Building Your First Android App

Tauno Palts


MIT App Inventor is a free blocks-based programming tool that allows everyone to start programming and build apps for Android devices. Everyone can have their first app up and running in an hour or less and take their own creation with them in their own Android smartphone. Have fun!


Software used in workshop:



Suggested devices for workshop: Laptops, Android Tablets


16.00 -16.30 break    

16.30- 18.00

Teenagers teaching Sploder

Kärt Kaasik-Aaslav, Grete Põder, Kristella Mariie Taimla, Julia Freudenberg


Sploder is an online environment for creating games. Students from Gustav Adolf Grammar School introduce Sploder and teach how to create games.


Software used in workshop:

Suggested devices for workshop: laptops



Peeter Marvet


Teaching to code: from meaningful and fun exercises to cool projects and debugging. We'll be looking at a number of options for learning and reverse-engineer their best features to find suitable teaching methodologies - and practical projects.

Software used in workshop:

Suggested devices for workshop: laptops


Raivo Sell and Rain Ellermaa

Robotics has been growning rapidly in school education in recent years.

This has been happening thanks to cheap and multi-functional microcontroller platforms. In this workshop we are introducing robotic kits for schools and how to use them for educational purpose.

In the practical workshop we are using popular Arduino platform for building small fun project. We use little electronics, construction work and mostly programming with Arduino IDE.


Software used in workshop:

Arduino IDE - Arduino 1.0.6
Participants are kindly ask to install software prior to the session.

Suggested devices for workshop: laptops

Busses are leaving from the hotel  to Kolu Inn at 19.00

20.00 Dinner  - Kolu kõrts

All participants are invited to dinner with an Estonian party in Kolu inn.

After the meal it is time to play old Estonian games. Folk dancers perform and the guests can dance too.




27 September 2014


9.00-09.30  Coding in Context, Tommaso Dallavecchia, European Schoolnet

Tommaso will give an overview about

Digital jobs within the context of computer science education and coding and dissemination of the Grand Coalition;

-e-Skills teacher’s toolkit and online resources; national e-Skills events that teachers can actively participate; and

- KoduKup: coding competition

9.30- 10.00  Fair of ideas, Ingrid Maadvere and Meeri Sild
10.00-12.00 Planning projects in groups

 Participants work on their project ideas and set up a project plan. Three different rooms according to the technical theme of the projects are available.

The experts who will have been running workshops the day before will be available to assist them.

12.00-13.30 Lunch


13:30 -15:30 Planning and registration of projects in the eTwinning portal,

Participants are expected to continue working with the project plan and fill in their projects in the eTwinning portal.

Members of eTwinning National Support Services are available for help if necessary. Participants are asked to present their projects in groups and select two most attractive projects for presenting in closing plenary.


15:30-16.30 Closing plenary

Projects’ presentation. Summary of the PDW.

17.30-19.00 Guided walking tour in Tallinn old city (optional)
20.00 -21.00 Buffet Dinner is availabe  at the hotel